Creo que nunca me había fijado demasiado en la descripción de las cosas flamígeras.
Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
Corrijo lo dicho antes. Hay que usar una orden, palabra de mando o lo que sea para que se llene de llamas. Es curioso, nunca me había planteado esas activaciones de las armas mágicas.
Y añado una cosa de la FAQ, que acabo de encontrar:
The flaming, frost, and shock weapon special abilities always have been command activated; the revision just clarified that.
Activating an energy power requires a standard action, but once you activate energy power, the power works until you use another action to deactivate it. You can activate or deactivate one of these powers on up to 50 pieces of ammunition at the same time, provided that all the ammunition is in your possession, all the ammunition is the same kind, and all the ammunition has the same power.
Any attack you make with an activated weapon deals energy damage to your foe if you hit—you don’t have to do anything special to deal energy damage with an activated weapon.
A burst weapon’s burst power is use activated and it works even when the weapon’s energy power is not activated (see the last sentence in each power’s description).
The energy from a flaming, frost, shock, flaming burst, icy burst, or shocking burst weapon never harms you while you’re wielding or carrying the activated weapon (see the power descriptions), and it will not harm your equipment. If you lose or set down an activated weapon, the energy it produces will harm other objects it touches, so it is best to deactivate it first.
Se necesita una acción estándar para activar el fuego y otra para desactivarla. Pero por motivos absurdos de estas cosas, no te daña ni a ti ni a tu equipo aunque la guardes "activada". Eso sí, si tocas sin querer un objeto que no lleves tú, funciona el efecto.
En cambio, los efectos tipo "explosiva ígnea" se activan sin orden, cuando consigues el crítico hay la explosión de fuego aunque no hayas activado el arma.
Vaya cosas sin sentido.